#include "OSGMain.hpp"


void OSGMain::redraw(const double /*time*/) const
{

}

void OSGMain::redraw() const
{

}

void OSGMain::setViewPort(const u32 width, const u32 height)
{
    m_windowEventHandler.setViewPort(width, height);
}

void OSGMain::setMousePosition(const u32 x, const u32 y)
{
    m_windowEventHandler.setMousePosition(x, y);
}

void OSGMain::handleButtonEvent(const Button::Type &type, const Button::Action &action, const Button::Modifiers &modifiers)
{
    m_windowEventHandler.handleButtonEvent(type, action, modifiers);
}
